Producer - The Sims Job at Electronic Arts
Electronic Arts Austin, TX 78729
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.
You will be reporting to the Production Director for The Sims 4.
Location: Remote North America - open to most North America locations
As a Producer with Maxis, you will be focusing on major features and whole pack production, leading a team of cross-discipline developers, and maintaining standards for functionality and quality to deliver the best player experience.
Responsibilities:
Collaborate with a cross-discipline team to lead a DLC pack development or associated features and content from concept to release
Operate independently with confidence to drive production processes and communication to deliver on critical milestone objectives
Drive scoping & prioritization recommendations for the pack team
Balance the needs of the player experience with the needs of the business and development team
Help to design, evolve, and improve processes in broad areas of game development
Own and drive portions of presentations and reviews up and down the organization
Learn and work with proprietary development tools
Utilize player feedback to inform strategic decisions
Maintain workflow documentation and drive cross-discipline collaboration
Mentor lower level producers or interns in specific areas as needed
Understand and utilize KPIs, ROI, and player feedback with Sr. Team Leadership and community feedback to inform decisions
Review and demo in-development software
Log, prioritize, and help resolve emergent issues
Coordinate with brand and marketing teams on go-to-market strategy and assets
Write, edit, and approve player-facing text
Contribute to a stimulating and fun work culture
Qualifications:
You are organized and detail-oriented
You demonstrate excellent written and verbal communication
You have demonstrated leading feature, DLC or entire game production from concept to release on at least 1 major AAA or Mobile game
You are passionate about delivering the best experience for players
You approach change with an open mindset
You love videogames; knowledge of The Sims is a welcome plus!
Visit us at: https://www.ea.com/ea-studios/maxis
"US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
- California (depending on location e.g. Los Angeles vs. Sacramento):
º $113,300 - $171,700
- New York (depending on location e.g. Manhattan vs. Buffalo):
º $111,500 - $171,700
- Jersey City, NJ:
º $126,700 - $171,700
- Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,500 - $144,000
- Washington (depending on location e.g. Seattle vs. Spokane):
º $111,500 - $157,300
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity."
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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